Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.02.08 07:39:00 -
[1] - Quote
Lasers kill shields, explosives kill armor, hybrids, (like AR and Sniper), kill both, and Projectiles kill armor, as stated somewhere in game.
If you think about that, then consider that we are missing plenty of content like Projectile ARs and Sniper rifles, Laser ARs, etc.. and all of 12 Suit variations, then it might begin to make sense that the game seems a little limited in customization at the moment.
We're also missing plenty of modules I would think, with resistance modules being on the top of that list, but given the descriptions of the guns, we may not be getting them either.
4 Factions and 4 suits per faction, with another potential 8 to come if you count the Pilot and Command suits.
Weapon types per Faction:
Minmatar - Projectile Gallente and Caldari - Hybrid (Gallente - Drones Spec.; Caldari - Missiles Spec. in EVE, but Hybrids are common ground between both Factions) Amarr - Laser
I'm not sure what the Scrambler pistol is, but it is Amarr, so I assume it is intended to be some kind of laser based weapon. Forge Gun is a Hybrid; Heavy Machine gun a projectile weapon, as is the Mass Driver. ARs and Sniper Rifles are Gallente and Caldari Hybrids respectively.
Laser Rifle is quite obviously Amarr, and may be intended to be the Amarr variant of a Sniper Rifle. Shotgun is Gallente and one would assume some sort of Hybrid Blaster.
Maybe that's all we're getting; I don't even know anymore. Certainly, it is a fair assortment of weapons, but by no means representative of what you would find in a real situation involving Galactic Cluster spanning empires and thousands of worlds. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.08 07:55:00 -
[2] - Quote
IRuby Heart wrote:Buzzwords wrote:shields are better, and always have been better.
i maintain that armor plates should not have movement penalties. it's the cherry on the "why bother armor tanking" sundae. they are the only module with their own built in NEGATIVE.
every module already has the downside of NOT being some other module. it ate up a slot and PG/CPU you could have spent somewhere else?
and don't anybody try to say "armor is heavy so you HAVE to move slower" we don't HAVE to do ****, this is a videogame. all CCP has to do is change the description to read "by swapping in improved materials, this module enhances dropsuit armor without increasing weight" or they use up powergrid and cpu right? how bout the module "adds an additional layer of armor while rerouting power to the suits joints, maintaining mobility"
if they didn't have mobility penalties, then you could make the "with support vs without support" argument, but even then it's a tough pill to swallow. i'd rather the logi guy just shoot the people shooting me since my shields can just take care of themselves. /End thread Finally someone who knows what their talking about. Armor already has the negative edge that it cannot be repaired without modules or a Logi. Shields can be recharged but cost more CPU. Why the hell did they add another negative to armor that is reduced speed? I've refused to even upgrade my armor skill past the basic level because the reduction in speed is not worth it.
Incorrect answer. Armor is heavy because it has mass; mass is a physical property of solid matter. EVE and Dust are intended to at least incorporate some semblance of realism. Most of us like it that way.
The correct answer, is that there should be added benefits to offset the mass penalty. Currently, it only adds structural HP to your armor and presumably helps you resist laser based attacks while making you more vulnerable to projectile based attacks, and doing nothing to serve you better than shields against hybrids which are nearly the most prevalent weapon in the game.
Hence your problem.
To offset the penalty of mass, one might consider added density, or properties such as lower scan profile, (in EVE, Shield Extenders add to your signature radius, and presumably they do in Dust as well). That may be a significant or insignificant advantage.
Even with some skill in the right electronics, I still don't detect a suit unless it is sitting right on top of me or I'm looking at it, and it doesn't really matter what it is.
Armor in EVE tends to offset some of this penalty with higher overall base resistances, though lower than shields with respect to Kinetic and Explosive damage generally. This changes based on Tech level and Faction of the ship.
I don't even know what my suit resistances are, and I'm not sure it will ever even be a relevant part of Dust. |